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17 May 2024: Card library updated.

Thirsting Axe

3 · Artifact — Equipment

Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}

Similar cards

Color identity:
NameManaTypeText
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Whispering Shade 3BCreature — Shade Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Whispering Shade gets +1/+1 until end of turn. 1/1
Earth Surge 3GEnchantment Each land gets +2/+2 as long as it's a creature.
Gristle Grinner 4BCreature — Zombie Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Rally to Battle 3WInstant Creatures you control get +1/+3 until end of turn. Untap them.
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Lone Revenant 3UUCreature — Spirit Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4
Vicious Betrayal 3BBSorcery As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
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