Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thirsting Roots

G · Sorcery

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Behemoth's Herald GCreature — Elf Shaman {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle. 1/1
Thoughts of Ruin 2RRSorcery Each player sacrifices a land for each card in your hand.
Soldier of Fortune RCreature — Human Mercenary {R}, {T}: Target player shuffles their library. 1/1
Haunting Echoes 3BBSorcery Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Wheel of Sun and Moon G/WG/WEnchantment — Aura Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Reminisce 2USorcery Target player shuffles their graveyard into their library.
Neurok Familiar 1UCreature — Bird Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1
Manaforce Mace 4Artifact — Equipment Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3}
Quiet Speculation 1USorcery Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Storvald, Frost Giant Jarl 4GWULegendary Creature — Giant Ward {3} Other creatures you control have ward {3}. Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn. 7/7
Page 138