M:tG card similarity search
G · Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Name | Mana | Type | Text |
---|---|---|---|
Neverending Torment | 4BB | Sorcery | Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
Archghoul of Thraben | 2B | Creature — Zombie Cleric | Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 3/2 |
Recross the Paths | 2G | Sorcery | Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
There and Back Again | 3RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." |
Samwise the Stouthearted | 1W | Legendary Creature — Halfling Peasant | Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1 |
Convincing Mirage | 1U | Enchantment — Aura | Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
Phantasmal Terrain | UU | Enchantment — Aura | Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
Satyr Wayfinder | 1G | Creature — Satyr | When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. 1/1 |
Aven Trailblazer | 2W | Creature — Bird Soldier | Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. 2/* |
Nexus of Fate | 5UU | Instant | Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |