M:tG card similarity search
3B · Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Name | Mana | Type | Text |
---|---|---|---|
Symbol of Unsummoning | 2U | Sorcery | Return target creature to its owner's hand. Draw a card. |
Artificer's Intuition | 1U | Enchantment | {U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle. |
Desperate Farmer | 2B | Creature — Human Peasant | Lifelink When another creature you control dies, transform Desperate Farmer. 2/2 |
Centaur Peacemaker | 1GW | Creature — Centaur Cleric | When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3 |
Lens of Clarity | 1 | Artifact | You may look at the top card of your library and at face-down creatures you don't control any time. |
Sanguine Spy | 2B | Creature — Vampire Rogue | Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. 2/3 |
Intuition | 2U | Instant | Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. |
Do-It-Yourself Seraph | 4WW | Artifact Creature — Cyborg Angel | Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. 4/4 |
Mercenary Informer | 2W | Creature — Human Rebel Mercenary | Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library. 2/1 |
Wound Reflection | 5B | Enchantment | At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) |