Card Codex

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17 May 2024: Card library updated.

This Town Ain't Big Enough

4U · Instant

This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.

Similar cards

Color identity:
NameManaTypeText
Crack the Earth RSorcery — Arcane Each player sacrifices a permanent.
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Jilt 1UInstant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Silver Drake 1WUCreature — Drake Flying When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. 3/3
Wizards of Thay 3UCreature — Human Wizard Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash. 3/3
Chaos Warp 2RInstant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Neurok Replica 3Artifact Creature — Wizard {1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand. 1/4
Aerial Extortionist 3WWCreature — Bird Soldier Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3
Cloud Key 3Artifact As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.
Zevlor, Elturel Exile 1UBRLegendary Creature — Tiefling Warrior Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2
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