Card Codex

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17 May 2024: Card library updated.

Thopter Architect

3W · Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Thopter Engineer 2RCreature — Human Artificer When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 1/3
Aquastrand Spider 1GCreature — Spider Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0
Zealous Conscripts 4RCreature — Human Warrior Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3
The Irencrag 2Legendary Artifact {T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Elvish Herder GCreature — Elf {G}: Target creature gains trample until end of turn. 1/1
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Leonin Abunas 3WCreature — Cat Cleric Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/5
Hopping Automaton 3Artifact Creature — Construct {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2
Glassdust Hulk 3WUArtifact Creature — Golem Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) 3/4
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
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