M:tG card similarity search
G · Creature — Human Wizard
{R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Monstrous Step | 4G | Sorcery | Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Grandmother Sengir | 4B | Legendary Creature — Human Wizard | {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3 |
| Garbage Elemental | 4R | Creature — Elemental | Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. 6/5 |
| Mardu Charm | RWB | Instant | Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
| Take for a Ride | 2R | Sorcery | Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
| Spiraling Duelist | 2RR | Creature — Human Berserker | Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts. 3/1 |
| Wrong Turn | 2U | Instant | Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) |
| Fate Transfer | 1U/B | Instant | Move all counters from target creature onto another target creature. |
| Stream Hopper | U/R | Creature — Goblin | {U/R}: Stream Hopper gains flying until end of turn. 1/1 |
| Firemane Angel | 3RWW | Creature — Angel | Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3 |