Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thornscape Familiar

1G · Creature — Insect

Red spells and white spells you cast cost {1} less to cast. 2/1

Similar cards

Color identity:
NameManaTypeText
Arcane Laboratory 2UEnchantment Each player can't cast more than one spell each turn.
Rule of Law 2WEnchantment Each player can't cast more than one spell each turn.
Abaddon the Despoiler 2UBRLegendary Creature — Astartes Warrior Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. 5/5
Reki, the History of Kamigawa 2GLegendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. 1/2
Cruel Witness 2UUCreature — Bird Horror Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/3
Insist GSorcery The next creature spell you cast this turn can't be countered. Draw a card.
Tidal Barracuda 3UCreature — Fish Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4
Maestros Ascendancy UBREnchantment Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Artificer Class 1UEnchantment — Class (Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.
Seafloor Stalker 2UCreature — Merfolk Rogue {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3
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