M:tG card similarity search
2GG · Creature — Human Wizard
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature. {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. 2/2
Name | Mana | Type | Text |
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Welding Sparks | 2R | Instant | Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. |
Heartfire Immolator | 1R | Creature — Human Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. 2/2 |
Sage of the Inward Eye | 2URW | Creature — Djinn Wizard | Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4 |
Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
Anthem of Rakdos | 2BRR | Enchantment | Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
Kor Aeronaut | WW | Creature — Kor Soldier | Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2 |
Voice of All | 2WW | Creature — Angel | Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. 2/2 |
Street Urchin | 1R | Legendary Enchantment — Background | Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |