M:tG card similarity search
5B · Creature — Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Glorious End | 2R | Instant | End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game. |
Death's Shadow | B | Creature — Avatar | Death's Shadow gets -X/-X, where X is your life total. 13/13 |
Leonin Vanguard | W | Creature — Cat Soldier | At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1 |
Imps' Taunt | 1B | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
Goblin Caves | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
Quandrix Apprentice | GU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2 |
Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |
Minamo's Meddling | 2UU | Instant | Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell. |
Searing Barrage | 4R | Instant | Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. |
Goblin Girder Gang | 3R | Creature — Goblin Employee | Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4 |