Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thorough Investigation

2W · Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Similar cards

Color identity:
NameManaTypeText
Dark Maze 4UCreature — Wall Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5
Belltower Sphinx 4UCreature — Sphinx Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. 2/5
Skullclamp 1Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Bloodfire Dwarf RCreature — Dwarf {R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying. 1/1
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
Hydromorph Gull 3UUCreature — Elemental Bird Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control. 3/3
Garza's Assassin BBBCreature — Human Assassin Sacrifice Garza's Assassin: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 2/2
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
Overgrowth 2GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
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