M:tG card similarity search
2W · Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Syndicate Trafficker | 1B | Creature — Aetherborn Rogue | {1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. 3/1 |
| Tyrant's Familiar | 5RR | Creature — Dragon | Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls." 5/5 |
| Ghitu Fire-Eater | 2R | Creature — Human Nomad | {T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target. 2/2 |
| Storm-Kiln Artist | 3R | Creature — Dwarf Shaman | Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. 2/2 |
| Tatyova, Benthic Druid | 3GU | Legendary Creature — Merfolk Druid | Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. 3/3 |
| Urza's Miter | 3 | Artifact | Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. |
| Chart a Course | 1U | Sorcery | Draw two cards. Then discard a card unless you attacked this turn. |
| Crypt Lurker | 3B | Creature — Horror | When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card. 3/4 |
| Esper Sentinel | W | Artifact Creature — Human Soldier | Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power. 1/1 |
| Sylvan Safekeeper | G | Creature — Human Wizard | Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |