Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thorough Investigation

2W · Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Similar cards

Color identity:
NameManaTypeText
Flight Spellbomb 1Artifact {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
A-Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sanguine Brushstroke 1BBEnchantment When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
Mishra, Excavation Prodigy 2RLegendary Creature — Human Artificer Haste {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. 2/1
Dogged Detective 1BCreature — Human Rogue When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1
Westfold Rider 1WCreature — Human Knight Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. 3/1
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Nirkana Revenant 4BBCreature — Vampire Shade Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn. 4/4
Refibrillator Artifact — Contraption Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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