Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thought Collapse

1UU · Instant

Counter target spell. Its controller mills three cards.

Similar cards

Color identity:
NameManaTypeText
Stronghold Machinist 2UCreature — Human Spellshaper {U}{U}, {T}, Discard a card: Counter target noncreature spell. 1/1
Hadana's Climb 1GULegendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Vantress Paladin 3UCreature — Human Knight Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. 2/2
Teferi's Contingency WUUInstant Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Locthwain Paladin 3BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. 3/2
Countersquall UBInstant Counter target noncreature spell. Its controller loses 2 life.
Daze 1UInstant You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Entropic Decay 1BSorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Ambiguity 2UUEnchantment Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
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