M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Freewind Falcon | 1W | Creature — Bird | Flying, protection from red 1/1 |
A-Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/3 |
Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/2 |
Nephalia Drownyard | Land | {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards. | |
Whiteout | 1G | Instant | All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
Merfolk Wayfinder | 2U | Creature — Merfolk Scout | Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2 |
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Pore Over the Pages | 3UU | Sorcery | Draw three cards, untap up to two lands, then discard a card. |
Mist Dragon | 4UU | Creature — Dragon | {0}: Mist Dragon gains flying. (This effect lasts indefinitely.) {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 4/4 |
Wall of Denial | 1WU | Creature — Wall | Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8 |