M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Dowsing Shaman | 4G | Creature — Centaur Shaman | {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. 3/4 |
Bearscape | 1GG | Enchantment | {1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token. |
Master's Call | 2W | Instant | Create two 1/1 colorless Myr artifact creature tokens. |
Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
Mad Ratter | 3R | Creature — Goblin | Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. 1/2 |
Hypothesizzle | 3UR | Instant | Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
Phyrexian Portal | 3 | Artifact | {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. |
Esper Charm | WUB | Instant | Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards. |