Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thought Reflection

4UUU · Enchantment

If you would draw a card, draw two cards instead.

Similar cards

Color identity:
NameManaTypeText
Ulamog's Nullifier 2UBCreature — Eldrazi Processor Devoid (This card has no color.) Flash Flying When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. 2/3
Pondering Mage 3UUCreature — Human Wizard When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Angrath's Marauders 5RRCreature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4
Enkira, Hostile Scavenger 3BGLegendary Creature — Human Warrior When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3
Sinner's Judgment Enchantment — Aura Curse Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Ribbons of Night 4BSorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
Coastal Piracy 2UUEnchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Heal WInstant Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Swift Maneuver 1WInstant Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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