Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thought Reflection

4UUU · Enchantment

If you would draw a card, draw two cards instead.

Similar cards

Color identity:
NameManaTypeText
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Into the Void 3USorcery Return up to two target creatures to their owners' hands.
Undo 1UUSorcery Return two target creatures to their owners' hands.
Waterwhirl 4UUInstant Return up to two target creatures to their owners' hands.
Ominous Seas 1UEnchantment Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)
Opal-Eye, Konda's Yojimbo 1WWLegendary Creature — Fox Samurai Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4
Step Through 3UUSorcery Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Angel of Suffering 3BBCreature — Nightmare Angel Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3
Darigaaz's Whelp 1BCreature — Dragon Kicker {1}{R} Flying Whenever you draw a Dragon card, it perpetually gets +1/+1. When Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1. 2/1
Rem Karolus, Stalwart Slayer 1RWLegendary Creature — Human Knight Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 2/3
Page 264