Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thoughtbound Primoc

2R · Creature — Bird Beast

Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3

Similar cards

Color identity:
NameManaTypeText
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Iron Maiden 3Artifact At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
Tempting Contract 4Artifact At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Touch of the Eternal 5WWEnchantment At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Chillbringer 4UCreature — Elemental Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. 3/3
Expedition Diviner 3UCreature — Merfolk Wizard Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." 3/2
Gahiji, Honored One 2RGWLegendary Creature — Beast Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. 4/4
Misfortune 1BRGSorcery An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Olórin's Searing Light 2RWInstant Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Call for Aid 4RSorcery Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Page 119