M:tG card similarity search
2R · Creature — Bird Beast
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Isengard Unleashed | 2RRR | Sorcery | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Battlefly Swarm | B | Creature — Phyrexian Insect | Flying {B}: Battlefly Swarm gains deathtouch until end of turn. 1/1 |
A-Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/3 |
Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/2 |
Tuknir Deathlock | RRGG | Legendary Creature — Human Wizard | Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |
Needlethorn Drake | GU | Creature — Drake | Flying, deathtouch 1/1 |
Mischievous Chimera | UR | Enchantment Creature — Chimera | Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. 2/2 |
Toralf, God of Fury | 2RR | Legendary Creature — God | Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. 5/4 |
A-Spara's Adjudicators | 2GWU | Creature — Cat Citizen | When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. 4/4 |
Crookclaw Transmuter | 3U | Creature — Bird Wizard | Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |