M:tG card similarity search
U · Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Name | Mana | Type | Text |
---|---|---|---|
Wizard Replica | 3 | Artifact Creature — Wizard | Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. 1/3 |
Misdirection | 3UU | Instant | You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target. |
Staunch Throneguard | 5 | Artifact Creature — Construct | Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. 2/5 |
Voidmage Prodigy | UU | Creature — Human Wizard | {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/1 |
Phyrexian Totem | 3 | Artifact | {T}: Add {B}. {2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. |
Peacewalker Colossus | 3 | Artifact — Vehicle | {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6 |
Revolutionary Rebuff | 1U | Instant | Counter target nonartifact spell unless its controller pays {2}. |
Enormous Energy Blade | 2B | Artifact — Equipment | Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
In Bolas's Clutches | 4UU | Legendary Enchantment — Aura | Enchant permanent You control enchanted permanent. Enchanted permanent is legendary. |
Reject Imperfection | 1UU | Instant | Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |