Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thoughtlace

U · Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

Similar cards

Color identity:
NameManaTypeText
Bloated Toad 2GCreature — Frog Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Clarion Ultimatum GGWWWUUSorcery Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Reality Acid 2UEnchantment — Aura Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
Fendeep Summoner 4BCreature — Treefolk Shaman {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5
Reject 1UInstant Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Cavernous Maw Land — Cave {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Restless Anchorage Land Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
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