Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thoughtweft Gambit

4W/UW/U · Instant

Tap all creatures your opponents control and untap all creatures you control.

Similar cards

Color identity:
NameManaTypeText
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Elite Scaleguard 4WCreature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
Ready 1GWInstant Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Cumber Stone 3UArtifact Creatures your opponents control get -1/-0.
Dampening Pulse 3UEnchantment Creatures your opponents control get -1/-0.
Alluring Siren 1UCreature — Siren {T}: Target creature an opponent controls attacks you this turn if able. 1/1
Thousand Moons Infantry 2WCreature — Human Soldier Untap Thousand Moons Infantry during each other player's untap step. 2/4
Regna's Sanction 3WSorcery For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Seal Away 1WEnchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
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