M:tG card similarity search
2WW · Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Name | Mana | Type | Text |
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Batterhorn | 4R | Creature — Beast | When Batterhorn enters the battlefield, you may destroy target artifact. 4/3 |
Touch the Spirit Realm | 2W | Enchantment | When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. |
Superior Numbers | GG | Sorcery | Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. |
Patriar's Humiliation | W | Instant | Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control. |
Viridian Joiner | 2G | Creature — Elf Druid | {T}: Add an amount of {G} equal to Viridian Joiner's power. 1/2 |
Chameleon Spirit | 3U | Creature — Illusion Spirit | As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |
Majestic Myriarch | 4G | Creature — Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* |
Argivian Cavalier | 2W | Creature — Orc Knight | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |
Splitting the Powerstone | 2U | Sorcery | As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |