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17 May 2024: Card library updated.

Thousand-Year Storm

4UR · Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Similar cards

Color identity:
NameManaTypeText
Errant, Street Artist ULegendary Creature — Human Rogue Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. 0/3
Unblinking Observer 1UCreature — Homunculus {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. 2/1
Aven Wind Mage 2UCreature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. 2/2
Electrostatic Infantry 1RCreature — Dwarf Wizard Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry. 1/2
Splashy Spellcaster 3UCreature — Elemental Wizard Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/4
Karfell Harbinger 1UCreature — Zombie Wizard {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. 1/3
Urabrask 2RRLegendary Creature — Phyrexian Praetor First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. 4/4
Vodalian Mystic 1UCreature — Merfolk Wizard {T}: Target instant or sorcery spell becomes the color of your choice. 1/1
Mercurial Geists 2URCreature — Spirit Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. 1/3
Double Down 3UEnchantment Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
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