Card Codex

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17 May 2024: Card library updated.

Thraben Foulbloods

2B · Creature — Zombie Dog

Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) 3/2

Similar cards

Color identity:
NameManaTypeText
Tomb Fortress Land Tomb Fortress enters the battlefield tapped. {T}: Add {B}. {2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Evernight Shade 3BCreature — Shade {B}: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Urborg Scavengers 2BCreature — Spirit Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2/2
Armory Mice 1WCreature — Mouse Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. 3/1
Dread Shade BBBCreature — Shade {B}: Dread Shade gets +1/+1 until end of turn. 3/3
Frozen Shade 2BCreature — Shade {B}: Frozen Shade gets +1/+1 until end of turn. 0/1
Hoar Shade 3BCreature — Shade {B}: Hoar Shade gets +1/+1 until end of turn. 1/2
Looming Shade 2BCreature — Shade {B}: Looming Shade gets +1/+1 until end of turn. 1/1
Veiled Shade 2BCreature — Shade {1}{B}: Veiled Shade gets +1/+1 until end of turn. 2/2
Zof Shade 3BCreature — Shade {2}{B}: Zof Shade gets +2/+2 until end of turn. 2/2
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