M:tG card similarity search
3RG · Legendary Creature — Dragon Peasant
Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. 3/4
Name | Mana | Type | Text |
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Clockwork Beetle | 1 | Artifact Creature — Insect | Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |
Atarka Beastbreaker | 1G | Creature — Human Warrior | Formidable — {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater. 2/2 |
Spirit of the Night | 6BBB | Legendary Creature — Demon Spirit | Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5 |
Angelic Protector | 3W | Creature — Angel | Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2 |
Flowstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6 |
Preacher of the Schism | 2B | Creature — Vampire Cleric | Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4 |
Ever-Watching Threshold | 2U | Enchantment | Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card. |
Lothlórien Blade | 3 | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5} |
Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
Fire Giant's Fury | 1R | Sorcery | Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. |