Card Codex

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17 May 2024: Card library updated.

Thran Forge

3 · Artifact

{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Virtuous Charge 2WSorcery Creatures you control get +1/+1 until end of turn.
Vitalizing Wind 8GInstant Creatures you control get +7/+7 until end of turn.
Warrior's Charge 2WSorcery Creatures you control get +1/+1 until end of turn.
Warrior's Honor 2WInstant Creatures you control get +1/+1 until end of turn.
Skorpekh Lord 2BArtifact Creature — Necron Noble Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Hematite Golem 4Artifact Creature — Golem {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4
Overwhelm 5GGSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Tidal Visionary UCreature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1
Daybreak Combatants 2RCreature — Human Warrior Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Behind the Mask UInstant As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
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