Card Codex

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17 May 2024: Card library updated.

Thran Forge

3 · Artifact

{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Spirit en-Dal 2WCreature — Spirit Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1
Magebane Armor 3Artifact — Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Joven's Ferrets GCreature — Ferret Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. 1/1
Weathered Sentinels 3Artifact Creature — Wall Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5
Squeaking Pie Sneak 1BCreature — Goblin Rogue As an additional cost to cast this spell, reveal a Goblin card from your hand or pay {3}. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/2
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
Dawnhart Mentor 2GCreature — Human Warlock When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Sword of Feast and Famine 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
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