Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thran Power Suit

2 · Artifact — Equipment

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Simian Sling RArtifact Creature — Equipment Monkey Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Orc General 2RCreature — Orc Warrior {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2
Elder of Laurels 2GCreature — Human Advisor {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3
Dark Privilege 1BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
Demonic Appetite BEnchantment — Aura Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Retaliation 2GEnchantment Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
Merfolk Mistbinder GUCreature — Merfolk Shaman Other Merfolk you control get +1/+1. 2/2
Shield of Kaldra 4Legendary Artifact — Equipment Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip {4}
Blackbloom Rogue 2BCreature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard. 2/3
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
Page 104