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17 May 2024: Card library updated.

Thran Power Suit

2 · Artifact — Equipment

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Deviant Glee BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Stoneskin 2WEnchantment — Aura Flash Enchant creature Enchanted creature gets +0/+10.
Arcane Teachings 2REnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Hedron Matrix 4Artifact — Equipment Equipped creature gets +X/+X, where X is its mana value. Equip {4}
Hazmat Suit (Used) 3BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Zhur-Taa Swine 3RGCreature — Boar Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Isleback Spawn 5UUCreature — Kraken Shroud (This creature can't be the target of spells or abilities.) Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. 4/8
Strange Augmentation BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
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