M:tG card similarity search
4 · Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Name | Mana | Type | Text |
---|---|---|---|
Thought Lash | 2UU | Enchantment | Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. |
Razia's Purification | 4RW | Sorcery | Each player chooses three permanents they control, then sacrifices the rest. |
Voracious Typhon | 2GG | Creature — Snake Beast | Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. 4/4 |
Dust of Moments | 2W | Instant | Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card. |
Errant and Giada | 1WU | Legendary Creature — Human Angel | Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library. 2/3 |
Talent of the Telepath | 2UU | Sorcery | Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one. |
Devourer of Memory | UB | Creature — Nightmare | Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1 |
Behold the Beyond | 5BB | Sorcery | Discard your hand. Search your library for three cards, put them into your hand, then shuffle. |
Imbraham, Dean of Theory | 2UU | Legendary Creature — Bird Wizard | Flying {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand. 3/3 |
Abbot of Keral Keep | 1R | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. 2/1 |