Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thran Vigil

1B · Enchantment

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

Similar cards

Color identity:
NameManaTypeText
Riveting Rigger 2WArtifact Creature — Cyborg Rigger When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 2/2
Bulette 3GCreature — Beast At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. 3/3
Prowling Geistcatcher 3BCreature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. 2/4
Othelm, Sigardian Outcast 1GWLegendary Creature — Human {2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Friends forever (You can have two commanders if both have friends forever.) 2/2
Desecration Demon 2BBCreature — Demon Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. 6/6
Unburial Rites 4BSorcery Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pir, Imaginative Rascal 2GLegendary Creature — Human Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. 1/1
Skeleton Ship 3UBLegendary Creature — Skeleton When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature. 0/3
Third Little Pig 1B/GCreature — Boar Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard. 2/2
Tyranid Prime 1GUCreature — Tyranid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4
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