M:tG card similarity search
3R · Creature — Dinosaur
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Marauding Knight | 2BB | Creature — Phyrexian Zombie Knight | Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2 |
Korozda Monitor | 2GG | Creature — Lizard | Trample Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 3/3 |
Quickbeam, Upstart Ent | 4GG | Legendary Creature — Treefolk | Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6 |
Possessed Nomad | 2WW | Creature — Human Nomad Horror | Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3 |
Caller of the Pack | 5GG | Creature — Beast | Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 8/6 |
Giant Warthog | 5G | Creature — Boar Beast | Trample 5/5 |
Wrecking Beast | 5GG | Creature — Beast | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample 6/6 |
Cradle Guard | 1GG | Creature — Treefolk | Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/4 |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
Walking Skyscraper | 8 | Artifact Creature — Construct | This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 8/8 |