Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thrasios, Triton Hero

GU · Legendary Creature — Merfolk Wizard

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) 1/3

Similar cards

Color identity:
NameManaTypeText
Invasion of Dominaria 2WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
Geistflame Reservoir 2RArtifact Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Depopulate 2WWSorcery Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Keeper of the Cadence 4UCreature — Human Wizard {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. 2/5
Undead Augur BBCreature — Zombie Wizard Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2
Sneak Attack 3REnchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Fallen Shinobi 3UBCreature — Zombie Ninja Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. 5/4
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Molten Vortex REnchantment {R}, Discard a land card: Molten Vortex deals 2 damage to any target.
Seismic Assault RRREnchantment Discard a land card: Seismic Assault deals 2 damage to any target.
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