Card Codex

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17 May 2024: Card library updated.

Threads of Disloyalty

1UU · Enchantment — Aura

Enchant creature with mana value 2 or less You control enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Cathar's Call 2WEnchantment — Aura Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Grave Servitude 1BEnchantment — Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Everything Comes to Dust 7WWWSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Urgent Exorcism 1WInstant Destroy target Spirit or enchantment.
Nevinyrral's Disk 4Artifact Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Enchanted Evening 3W/UW/UEnchantment All permanents are enchantments in addition to their other types.
Celestial Ancient 3WWCreature — Elemental Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3
Mirrormade 1UUEnchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Precipitous Drop 2BEnchantment — Aura Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Mazzy, Truesword Paladin 1RGWLegendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4
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