Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Threat

2RG · Sorcery

Create a 4/4 red and green Beast creature token with trample.

Similar cards

Color identity:
NameManaTypeText
Cenn's Enlistment 3WSorcery Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Ordered Migration 3WUSorcery Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Platoon Dispenser 5Artifact Creature — Construct At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W} 4/6
Brawn 3GCreature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
Pollen-Shield Hare 1WCreature — Rabbit Creature tokens you control get +1/+1. 2/2
Simic Sky Swallower 5GUCreature — Leviathan Flying, trample Shroud (This creature can't be the target of spells or abilities.) 6/6
Ancestral Blade 1WArtifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Hellspur Posse Boss 2RRCreature — Lizard Rogue Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4
Team Pennant 1Artifact — Equipment Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}
Patrol Signaler 1WCreature — Kithkin Soldier {1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.) 1/1
Page 125