Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Threat

2RG · Sorcery

Create a 4/4 red and green Beast creature token with trample.

Similar cards

Color identity:
NameManaTypeText
Nut Collector 5GCreature — Human Druid At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. 1/1
Fade from History 2GGSorcery Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Young Pyromancer 1RCreature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1
Goldwardens' Gambit 6RRSorcery Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
Sporesower Thallid 2GGCreature — Fungus At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token. 4/4
Verdant Embrace 3GGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Seed Spark 3WInstant Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
Nightpack Ambusher 2GGCreature — Wolf Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4
Varis, Silverymoon Ranger 1GGLegendary Creature — Human Elf Ranger Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. 3/3
Heart's Desire GSorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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