Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Three Steps Ahead

U · Instant

Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Similar cards

Color identity:
NameManaTypeText
Rusted Slasher 4Artifact Creature — Phyrexian Horror Sacrifice an artifact: Regenerate Rusted Slasher. 4/1
Research Thief 4UArtifact Creature — Moonfolk Wizard Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card. 3/3
Filigree Fracture 2GInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Kroxa, Titan of Death's Hunger BRLegendary Creature — Elder Giant When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Arcum Dagsson 3ULegendary Creature — Human Artificer {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle. 2/2
Cerebral Confiscation 2BSorcery Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Shifting Loyalties 5USorcery Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Study Break 1WInstant Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Make a Wish 3GSorcery Return two cards at random from your graveyard to your hand.
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
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