M:tG card similarity search
3RR · Creature — Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Fireball | XR | Sorcery | This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. |
Horde Ambusher | 1R | Creature — Human Berserker | Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2 |
Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
Righteous Indignation | 2W | Enchantment | Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. |
Abzan Guide | 3WBG | Creature — Human Warrior | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Hellspur Posse Boss | 2RR | Creature — Lizard Rogue | Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4 |
Zurgo Bellstriker | R | Legendary Creature — Orc Warrior | Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Sprouting Goblin | 1R | Creature — Goblin Druid | Kicker {G} (You may pay an additional {G} as you cast this spell.) When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card. 2/2 |
Sauroform Hybrid | 1G | Creature — Human Lizard Warrior | {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 2/2 |
Boldwyr Intimidator | 5RR | Creature — Giant Warrior | Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5 |