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17 May 2024: Card library updated.

Throw from the Saddle

1G · Sorcery

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

Similar cards

Color identity:
NameManaTypeText
Gather Courage GInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
Pack's Favor 2GInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
For the Family GInstant Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
Common Bond 1GWInstant Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
Flayer of the Hatebound 5RCreature — Devil Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. 4/2
Essence Capture UUInstant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Feral Contest 3GSorcery Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Incremental Growth 3GGSorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Pridemalkin 2GCreature — Cat When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) 2/1
Martial Glory RWInstant Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
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