M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Deathleaper, Terror Weapon | 2RG | Legendary Creature — Tyranid | Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3 |
Tresserhorn Skyknight | 5BB | Creature — Zombie Knight | Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. 5/3 |
Lone Rider | 1W | Creature — Human Knight | First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1 |
Death-Greeter's Champion | 2R | Creature — Human Warrior | Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 2/1 |
Stalwart Realmwarden | 1WW | Creature — Human Soldier | First strike, Lifelink When Stalwart Realmwarden enters the battlefield, the next noncreature spell target opponent casts costs {2} more to cast. 2/2 |
Rockslide Elemental | 2R | Creature — Elemental | First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1 |
Rakdos Keyrune | 3 | Artifact | {T}: Add {B} or {R}. {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. |
Bant Sureblade | G/UW | Creature — Human Soldier | As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1 |
Triumph of Gerrard | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. |
Vodalian Knights | 1UU | Creature — Merfolk Knight | First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2 |