Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thunder Spirit

1WW · Creature — Elemental Spirit

Flying, first strike 2/2

Similar cards

Color identity:
NameManaTypeText
Kaya's Onslaught 2WInstant Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Abattoir Ghoul 3BCreature — Zombie First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. 3/2
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Plated Geopede 1RCreature — Insect First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. 1/1
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
Uncaged Fury 2RInstant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dragonkin Berserker 1RCreature — Human Berserker First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.) 2/2
Zada's Commando 1RCreature — Goblin Archer Ally First strike Cohort — {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker. 2/1
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Cosmic Horror 3BBBCreature — Horror First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7
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