M:tG card similarity search
3 · Artifact
{T}: Add {W}. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Enchanted Carriage | 5 | Artifact — Vehicle | When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
Arbiter of the Ideal | 4UU | Creature — Sphinx | Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. 4/5 |
Firemane Angel | 3RWW | Creature — Angel | Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep. 4/3 |
Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
Hour of Need | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying. |
Kor Duelist | W | Creature — Kor Soldier | As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1 |
Raise the Alarm | 1W | Instant | Create two 1/1 white Soldier creature tokens. |
Phantasmal Abomination | 1UU | Creature — Illusion | Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. 5/5 |
Oath of Eorl | 3RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch. |
Valorous Charge | 1WW | Sorcery | White creatures get +2/+0 until end of turn. |