M:tG card similarity search
2RR · Creature — Dragon
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Searing Touch | R | Instant | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target. |
Fiery Cannonade | 2R | Instant | Fiery Cannonade deals 2 damage to each non-Pirate creature. |
Burn Trail | 3R | Sorcery | Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Direct Current | 1RR | Sorcery | Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Grapeshot | 1R | Sorcery | Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Rhystic Lightning | 2R | Instant | Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player. |
Thunderous Wrath | 4RR | Instant | Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Mayhem Devil | 1BR | Creature — Devil | Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. 3/3 |
Puncture Blast | 2R | Instant | Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target. |
Dream Strix | 2U | Creature — Bird Illusion | Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2 |