Card Codex

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17 May 2024: Card library updated.

Thunderhead Squadron

5U · Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4

Similar cards

Color identity:
NameManaTypeText
Earthquake Dragon 14GCreature — Elemental Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10
Heliod's Pilgrim 2WCreature — Human Cleric When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. 1/2
A-Winota, Joiner of Forces 2RWLegendary Creature — Human Warrior Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. 4/4
Enigma Drake 1URCreature — Drake Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4
Updraft 1UInstant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Rasaad yn Bashir 2WLegendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3
Hydroform GUInstant Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Crafty Pathmage 2UCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Pathmaker Initiate 1RCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 2/1
Cartouche of Knowledge 1UEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
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