Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thunderheads

2U · Instant

Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Adverse Conditions 3UInstant Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Grip of Phyresis 2UInstant Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Discordant Spirit 2BRCreature — Spirit At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. 2/2
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Urza's Factory Land — Urza's {T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Spontaneous Generation 3GSorcery Create a 1/1 green Saproling creature token for each card in your hand.
Stoneshaker Shaman 2RCreature — Human Shaman At the beginning of each player's end step, that player sacrifices an untapped land. 1/1
Deathreap Ritual 2BGEnchantment Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Nafs Asp GCreature — Snake Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. 1/1
Emergent Haunting 1UEnchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Page 76