Card Codex

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17 May 2024: Card library updated.

Thunderherd Migration

1G · Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Lat-Nam's Legacy 1UInstant Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Crime 3WBSorcery Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Alpine Meadow Snow Land — Mountain Plains ({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped.
Arctic Treeline Snow Land — Forest Plains ({T}: Add {G} or {W}.) Arctic Treeline enters the battlefield tapped.
Contaminated Aquifer Land — Island Swamp ({T}: Add {U} or {B}.) Contaminated Aquifer enters the battlefield tapped.
Geothermal Bog Land — Swamp Mountain ({T}: Add {B} or {R}.) Geothermal Bog enters the battlefield tapped.
Glacial Floodplain Snow Land — Plains Island ({T}: Add {W} or {U}.) Glacial Floodplain enters the battlefield tapped.
Haunted Mire Land — Swamp Forest ({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped.
Highland Forest Snow Land — Mountain Forest ({T}: Add {R} or {G}.) Highland Forest enters the battlefield tapped.
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