M:tG card similarity search
3RR · Creature — Giant
Haste (This creature can attack and {T} as soon as it comes under your control.) 4/3
Name | Mana | Type | Text |
---|---|---|---|
Nissa, Vital Force | 3GG | Legendary Planeswalker — Nissa | [+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." Loyalty 5 |
Call the Skybreaker | 5U/RU/R | Sorcery | Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
A-Tyvar Kell | 2GG | Legendary Planeswalker — Tyvar | Elves you control have "{T}: Add {B}." [+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards." Loyalty 4 |
Goblin Rally | 3RR | Sorcery | Create four 1/1 red Goblin creature tokens. |
Atalan Jackal | 1RG | Creature — Human Tyranid Scout | Trample, haste Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 |
Wilt-Leaf Cavaliers | G/WG/WG/W | Creature — Elf Knight | Vigilance 3/4 |
Subira, Tulzidi Caravanner | 2R | Legendary Creature — Human Shaman | Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. 2/3 |
Barbarian Class | R | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste. |
Tajic, Legion's Edge | 1RW | Legendary Creature — Human Soldier | Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2 |
Ignition Team | 5RR | Creature — Goblin Warrior | Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0 |