M:tG card similarity search
1R · Creature — Elemental Shaman
Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2
Name | Mana | Type | Text |
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Backdraft Hellkite | 3RR | Creature — Dragon | Flying Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 4/4 |
Dead Revels | 3B | Sorcery | Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand. |
Utvara Scalper | 1R | Creature — Goblin Scout | Flying Utvara Scalper attacks each combat if able. 1/2 |
Nightstalker Engine | 4B | Creature — Nightstalker | Nightstalker Engine's power is equal to the number of creature cards in your graveyard. */3 |
Death Denied | XBB | Instant — Arcane | Return X target creature cards from your graveyard to your hand. |
Disturbing Plot | 1B | Sorcery | Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Tuya Bearclaw | 1RG | Legendary Creature — Human Warrior | Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. 2/2 |
Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |